- Dual Universe in 100 Dates -
J.C. Baillie creates Novaquark in the sole purpose of designing his "dreamgame": Dual Universe.
The first devblog marks the origins of Dual Universe.
Dual Universe's ingame music by Maxime Ferrieu comes to SoundCloud.
The Dual Universe Boards open.
Dual Universe switches engine from Unreal 4 to Unigine 2.
Dual Universe's Pre-Alpha E3 Teaser gives an all-time first public glimpse of the game.
The Dual Universe Community Portal opens.
Publication of the 5-part official lore online novel by Alain Damasio.
The Dual Universe Sleepers website goes live.
A short video demonstrates planetary atmosphere lighting.
C.O.P.S. suddenly disband over the "legate issue"; this issue gets clarified by Novaquark soon after.
Novaquark present a Server Stress Test video.
Novaquark attend Gamescom in Cologne.
Dual Universe Kickstarter starter date is announced at PAX West.
Dual Universe Kickstarter campaign officially launches.
The "God Mode" tour video is presentend, followed by several proof-of-concept clips, to boost the Kickstarter's momentum.
The Dual Universe Kickstarter leaves its first week, gathering 240.000 € in pledges from 3.200 backers, a little less than half the starting goal.
Star Citizen Chairman Chris Roberts openly endorses Dual Universe.
Meet and Greet in Paris: 40 participants get a Q&A conference with J.C. Baillie and his staff, as well as short individual test-runs on the pre-alpha.
The Dual Universe Kickstarter is two-weeks old, gathering 343.000 € in pledges from 5.000 backers, for about two thirds of the starting goal.
Novaquark unveil their first two stretch goals for Dual Universe: Construct-Versus-Construct Combat and Character Face Design.
The first AMA Video and Forum Update are presented.
The Dual Universe Kickstarter is three-weeks old, gathering 375.000 € in pledges from 5.600 backers, 125k away from the starting goal.
First Multiplayer Showcase: an exclusive video comes from Novaquark.
The second AMA Forum Update is presented.
The Dual Universe Kickstarter leaves its fourth week, gathering 442.000 € in pledges from 6.300 backers, a short run from the starting goal.
Novaquark publish a live demonstration of ship building by three players at the same time.
Dual Universe's Kickstarter hits its 500.000 € starting goal juste before midnight and with 4 days to go, is on its way to its first stretch goal.
"Battle of Poolamoo": Band Of Outlaws invade Cinderfall Syndicate's Discord channel.
Bicycle Walrus, from DM21 Gaming, stream-interviews J.C. Baillie for over an hour.
Dual Universe Kickstarter has attained 565.983 € in pledges from 8.166 backers. The "Construct vs Construct" stretch goal hasn't been reached, but Novaquark decide to work instead on the "Helmets Off" character design.
NQ-Nomad officially joins NQ-Nyzaltar as Community Manager.
Novaquark announce their own crowdfunding website, open to PayPal.
J.C. Baillie gives a speech at the French Spatial Center about Dual Universe.
New forums sections are opened: "Off-Topic Discussions", "Novark Archives" and "Novark Art Gallery"; the "Library of Mankind History" becomes "Novark Agora".
Independant german devs from Mooneye Studio go to Paris on a promotion trip and meet with Novaquark.
Official Dual Universe Lore Bible is posted, to form the basis of the core component of player-made timelines.
Novaquark's Crowdfunding Portal goes live.
The Crowdfunding Portal offers Kickstarter backers the option to upgrade their pledge.
The first Development Diary details Novaquark's work-in-progress on territory control, graphic rendering and texture management, biomes elements, server performance testing and mining scanning.
Crowdfunding goes over the 600.000 € mark.
Dual Universe is listed among the five most crowdfunded games of 2016.
Kurock wins the community award title of "Famous Writer" for his novel "Experiment Alpha".
The January DevDiary depicts biome developments, global illumination, the smoothing tool and the jetpack use in building zone, implemented physics with force reality, the new nanoformer with scanner accessories and the live test server.
The Novawrimo contest winners are announced: Aetherios, Temerian and Devious_T.
Novaquark attend the San Francisco GDC, get picked as "Best In Play" nominee, win the Dev Pitch, conduct a fan meeting and go on interview with IGN.
The 3rd DevDiary details the new elements' look, some new ships, the copy/ paste placement, the cockpit heads-up display widgets, the planet texture rendering, the ingame tooltips and the Apha release date push-back from 1st half of 2017 to september 2017.
The Devblog details the organization structuring planned for "gold" release, mostly based on power/ tag correlations and legates votes & delegations.
Under the supervisation of NQ-Nunc, community forum moderators are selected, contacted and tutored.
The Construct-Versus-Construct crowdfunding stretch goal is reached, at 8,922 backers and 650,178 € pledged.
The March DevDiary video shows cockpit widgets, physics improvements on air friction, escape velocity and orbiting around a planet, interpolation movements, new combinable elements for contraptions or interfaces, new artwork/ 3D models and landing on a flying Construct.
Novaquark move their offices for a larger workspace within the same building in Paris.
J.C. Baillie attends Devoxx.
Dual Universe's Crowdfunding hits its 9.000 pledgers milestone.
The April DevDiary video updates on the crowdfunding advancement, full space-travel physics, ice biome, new elements, crafting and the building mode, including a real-time analysis tool of the ship's flyability.
The Community Portal rules are redefined by the Novaquark CM team.
The Terran Union leave the Cinderfall Syndicate.
Novaquark begin 3rd party Q&A testing.
The Alpha Team, 100 members strong, is renamed "Alpha Team Vanguard" in order to seperate them from the "crowdfunding" Alpha Members.
The May DevDiary shows playtests, space trajectory & atmospheric entry, planetary map & bookmark system, logic gates & switches and new concept art & 3D models.
Promoted by The Aether, Outpost Zebra opens as a Dual Universe blog.
Several ministers from Terran Union leave to create Soul Nebula, openly shunning their former corporate politics.
Terran Union's military branch breaks up as The Eldritch Nation and Darius Sanguine Natus himself resigns from his Monarch position.
Galactic Republic of Planets and Dual Universe Accord leave the Cinderfall Syndicate.
Fleet Admiral Coke broadcasts an official speech to assess Terran Union's recent developments: it is the first instance of a leading figure within Dual Universe publicly talking with an open face.
The June DevDiary offers insights on building shapes, 2D duplication, ship remote control operation, physics mechanics, server stress and new elements & arts.
The Dual Universe Forum Board is fully updated to 4.x version, as well as the Community Portal.
The "Uncut Video" shows a demo trip to Alioth from its moon.
The Void Republic merge with the Galactic Commonwealth to form the Unity League.
Novaquark resort to deleting the whole Unity League altogether and revoke The Slaxx's Alpha Team Vanguard membership, following various and repeated breach of TOS.
AFJV interview J.C. Baillie.
The July DevDiary gives a foresight of the control units & lua scripting, the new screen unit, the emergency control unit, damage & repairing mechanics and new concept art & elements.
The "dualuniverse" Reddit is handed over to community members after Aiden's withdrawal from the moderation.
J.C. Baillie and his Community Managers detail their Kickstarter's "Post-Mortem".
Novaquark manage to secure 3.7 million € from private shareholding investors, partially motivated by the proof-of-faith that was the successful Kickstarter.
Novaquark attend Gamescom in Cologne, Germany.
Novaquark announce a public Dual Universe Pre-Alpha on September 30th, open to Alpha Team Vanguard and Gold Founders alike. "True" Alpha is postponed.
The August DevDiary presents UI and game menus, inventory system, cockpit widgets, dynamic construct building helper UI, ship building visual feedback, new construct elements, simplified right management system, lua scripting feature and new concept art & 3D elements.
Novaquark go to PAX West in Seattle.
Founder's Packs are ended, to be replaced by Supporter Packs. Dual Universe's crowdfunding tops at 849.493 € from 10,218 backers.
Novaquark confirm important details about the Pre-Alpha period.
Pre-Alpha begins with the ATV testing sessions.
The Cinderfall Syndicate undergo massive changes, including leadership leaving and organizations dropping, to ultimately become the much-leaner Aeonian Federation.
Novaquark make for an even tighter, less permissive NDA.
The first Pre-Alpha Session takes place; NDA puts a hard cap on experience sharing: its first "victim" is streamer vxd1979.
Novaquark publish a series of Pre-Alpha Tutorials.
Novaquark set tests once per month, considering shorter sessions during workdays, with rotating opening hours.
Another "Open Doors" event at Novaquark's office brings 40 people to a full conference with J.C. Baillie and a half-hour demonstration of the most recent pre-alpha game build.
Novaquark change their logo and official website.
Captain TwerkMotor, abrasive free-thinker of the Dual Universe, already forsaken from the community Discord, gets banned from the official forums and loses his ATV title.
The new community moderators are introduced as Mod-Mercutio, Mod-Meldrik and Mod-Merwyn.
The Outpost Building Contest starts the same day Test Servers remain on for 24 hours straight for the first time.
Novaquark institute new communication tools via Trello.
Novaquark make the New Supporter Packs available.
Hrafnkell Oskarsson, original designer and lore-writer for Eve Online at CCP, integrates Novaquark's team as Executive Producer.
Croomar's team, from Objective Driveyards, wins the Building Contest.
The City Building Pre-Alpha Event challenges the server's mettle.
Infamous troublemaker Fullsend and alleged Solar Empire spy Tristan come to reciprocal acts of doxxing through Emp Gaming's "Locality" game project.
French video game cable TV channel Game One do a short part on Dual Universe.
0.10.28 build goes live, ending a long period of "feature freeze" from Novaquark.