Today, we are reborn.

... At least, as far as the Novark is concerned anyway: far from any planetary ground, we cannot walk, nor stand, nor even breathe, but our minds are awake.

The last weeks have been a bizarre medley of waking up and falling back to sleep, of consciousness and oblivion, of birth and death. As predicted, the effort needed to stir the "Alphas" from their slumber and elevate them from vegetative state to lucid dreaming is proving a heavy tax on Aphelia's processing power, and the simulation has endured many reboots and crashes.

But our motherly A.I. seems to be getting the hang of it now, as more and more Noveans join us in our little computerized dreamworld. Dozens of proud explorers frolic through the fertile land, digging random holes in the deep soil, happily assembling elements and materials to use and bend and break like children enjoying an endless supply of new toys, their eyes set on the stars.

We are reborn. Sleeping still, yet awake.

And the virtual light of a fabricated sun welcomes us every day of our new life.

Dual Universe is a Continuous Single-Shard sandbox MMORPG taking place in a vast Sci-Fi universe, focusing on emergent gameplay with player-driven in-game economy, politics, trade and warfare. Players can freely modify the voxel-based universe by creating structures, spaceships or giant orbital stations, giving birth to empires and civilizations.

In 2537, Earth has been destroyed. As a Novean, you’re part of a unique space colonization program, designed to rebuild civilization. You have awakened on a new planet, after a cryogenic sleep that has lasted 9,854 years. This is your chance to begin again in a golden land of opportunity and adventure...

The vision for Dual Universe is to create the first virtual online civilization. At the heart of Dual Universe is a truly innovative proprietary technology, which was developed to lay the foundations of the game. The CSSC (Continuous Single-Shard Cluster) manages one single universe with potentially millions of people interacting in it at the same time.

A multi-scale voxel engine enables players to physically modify the world; dig a hole, carve up a mountain or build anything they want, from spaceships to orbital stations, at any scale they desire.

For the first time, everybody plays at the same place, at the same time. No instances, no loading, no transition. Everything is persistent, so everything matters. And that changes everything.