Blinding headaches, stiff joints and fits of disorientation is our daily lot now. No more creatures of virtual demi-godhood, we stumble, wail and shiver like infants thrust from the womb of impalbability into the harsh pit of materiality, knowing we can never go back to blissfull oblivion.
Reborn for good. Hesitant. Reluctant. Challenged.
But as we leave Aphelia's cold care behind, we now burrow into Alioth's warm embrace: the gentle heat of the sun, the soft caress of the breeze, the smell of seeds and earth... Life again, life elsewhere, life eternal.
Another form of nurturing also welcomes us: we find structures and machines built in many places and while we ponder how those constructs came to be while we, the "alpha pioneers", slept onboard the Novark, our civilization-fueled reflexes click right into place. Ten thousands years after our departure, we trade, build, settle, assemble, break and repair like it was yesterday.
And we travel.
A whole new system is now at our nano-augmented fingertips. A whole new world. Our world.
Dual Universe is a Continuous Single-Shard sandbox MMORPG taking place in a vast Sci-Fi universe, focusing on emergent gameplay with player-driven in-game economy, politics, trade and warfare. Players can freely modify the voxel-based universe by creating structures, spaceships or giant orbital stations, giving birth to empires and civilizations.
In 2537, Earth has been destroyed. As a Novean, you’re part of a unique space colonization program, designed to rebuild civilization. You have awakened on a new planet, after a cryogenic sleep that has lasted 9,854 years. This is your chance to begin again in a golden land of opportunity and adventure...
The vision for Dual Universe is to create the first virtual online civilization. At the heart of Dual Universe is a truly innovative proprietary technology, which was developed to lay the foundations of the game. The CSSC (Continuous Single-Shard Cluster) manages one single universe with potentially millions of people interacting in it at the same time.
A multi-scale voxel engine enables players to physically modify the world; dig a hole, carve up a mountain or build anything they want, from spaceships to orbital stations, at any scale they desire.
For the first time, everybody plays at the same place, at the same time. No instances, no loading, no transition. Everything is persistent, so everything matters. And that changes everything.